10,641 research outputs found

    Patent Analytics Based on Feature Vector Space Model: A Case of IoT

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    The number of approved patents worldwide increases rapidly each year, which requires new patent analytics to efficiently mine the valuable information attached to these patents. Vector space model (VSM) represents documents as high-dimensional vectors, where each dimension corresponds to a unique term. While originally proposed for information retrieval systems, VSM has also seen wide applications in patent analytics, and used as a fundamental tool to map patent documents to structured data. However, VSM method suffers from several limitations when applied to patent analysis tasks, such as loss of sentence-level semantics and curse-of-dimensionality problems. In order to address the above limitations, we propose a patent analytics based on feature vector space model (FVSM), where the FVSM is constructed by mapping patent documents to feature vectors extracted by convolutional neural networks (CNN). The applications of FVSM for three typical patent analysis tasks, i.e., patents similarity comparison, patent clustering, and patent map generation are discussed. A case study using patents related to Internet of Things (IoT) technology is illustrated to demonstrate the performance and effectiveness of FVSM. The proposed FVSM can be adopted by other patent analysis studies to replace VSM, based on which various big data learning tasks can be performed

    Evolutionary multiplayer games on graphs with edge diversity

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    Evolutionary game dynamics in structured populations has been extensively explored in past decades. However, most previous studies assume that payoffs of individuals are fully determined by the strategic behaviors of interacting parties and social ties between them only serve as the indicator of the existence of interactions. This assumption neglects important information carried by inter-personal social ties such as genetic similarity, geographic proximity, and social closeness, which may crucially affect the outcome of interactions. To model these situations, we present a framework of evolutionary multiplayer games on graphs with edge diversity, where different types of edges describe diverse social ties. Strategic behaviors together with social ties determine the resulting payoffs of interactants. Under weak selection, we provide a general formula to predict the success of one behavior over the other. We apply this formula to various examples which cannot be dealt with using previous models, including the division of labor and relationship- or edge-dependent games. We find that labor division facilitates collective cooperation by decomposing a many-player game into several games of smaller sizes. The evolutionary process based on relationship-dependent games can be approximated by interactions under a transformed and unified game. Our work stresses the importance of social ties and provides effective methods to reduce the calculating complexity in analyzing the evolution of realistic systems.Comment: 50 pages, 7 figure
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